![]() “During Early Access, we're planning to expand the game with numerous mini-campaigns introducing new mechanics, factory blocks, environments, and products, in addition to making that new content available in the sandbox and level editor. If it wasnt a defense mission, that would be it. Each time getting a little further than the last but hitting a brick wall of difficulty with a defence or multi-reactor level. It took me at least three attempts to do it. I got this game on a recommendation as soon as it went on Steam and I've finally just beaten it. ![]() Having worked on it for several days on and off, I finally got the reactors debugged so that the required products were all being made. Finished the puzzle game SpaceChem after nearly 10 years. The formula is: 2 (1- (players who performed better than you/ (total submissions-1)) Note that tied players would get the same amount of points in this case. The main campaign is finished, with more than 30 puzzles and a professionally voice-acted story, and includes a Steam Workshop enabled level editor allowing you to create and share custom puzzles from day one.” Final mission End of the Line (no major spoilers) I know its standard to post to brag about completing it. The remaining 2 points will come from the ranking itself, the top player earning 2 points, and the worst player earning none. “The first available Early Access version corresponds with what we would have considered our "release version" in the past. However, it's a rather strange case of early access. Partly, that might also be because it came out on Early Access on Steam. In fact I can't even turn that into a link, the game page doesn't exist yet. So it's maybe not all that surprising that no-one is talking about Infinifactory (this is a call out to that Grey Goo thread by the way). I freaking loved it, got every achievement, and even at one point harboured plans to write a guide, part of which existed on this very site along with about 5 forum posts total in it's game forum. Now Spacechem was admittedly a game with what I imagined to be a very tiny target audience. SpaceChem - Zachtronics is back with an ambitious new design-based puzzle game.
0 Comments
Leave a Reply. |